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[[File:Levelselectep1.jpg|border|500x500px]]
 
[[File:Levelselectep1.jpg|border|500x500px]]
   
'''The Foothills''' is the first episode in DUSK. It features 11 levels (10 normal, 1 secret.). All the levels were mainly designed by the games creator, David Syzmanski. Each level has a distinct setting but a shared theme across the episode, derelict farms or industrial areas- with the exception of E1M9.
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'''The Foothills''' is the first episode in DUSK. It features 11 levels (10 normal, 1 secret.). All the levels were mainly designed by the games creator, David Szymanski. Each level has a distinct setting but a shared theme across the episode, derelict farms or industrial areas, with the exception of E1M9 which is a city setting.
   
 
== Story ==
 
== Story ==
The unknown main character (presumably yourself) wakes up on meat hooks, he gets himself down and uses the hook as dual sickles, he travels through rural locations in Pennsylvania, encountering a mutant alligator, and two giant mutant Mages. Until he finally he reaches the town of DUSK itself. The town is completely empty. The inhabitants are either dead, possessed or part of the cult. After entering a passage in one of the buildings blocked in the street- the main character enters a secret military complex, that houses The Experiments. After defeating them, he proceeds to the abandoned granary, and to Episode 2- The Facilities.
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The [[Dusk Dude|main character]], looking to explore the town of DUSK, PA, after hearing of the treasure kept within its ruins, is captured by cultists. He wakes up in a cellar, attached to meat hooks, with three chainsaw-wielding [[Leatherneck|Leathernecks]] at the ready. A [[Mysterious Voice|mysterious voice]] commands they "kill the intruder". From there on, he fight the cultists and makes his way through various rural locations, including farms, mines, and swamps, encountering [[The Intoxigator]], and [[The Duke Brothers]] along the way. Finally he reaches the town of DUSK itself. The town is completely empty. The inhabitants are either dead, possessed or part of [[The Cult|the cult]]. After entering a passage in one of the buildings blocked in the street - the main character enters a secret military complex, that houses [[The Experiments]]. After defeating them, he proceeds to [[The Granary|The Grainary]], and to Episode 2 - [[The Facilities]].
   
== [[E1M1: Head Cheese|Mission 1: Head Cheese]] ==
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== [[E1M1: Head Cheese]] ==
An underground lair built by The Cult, under a farm and ruins of a castle.
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An underground lair occupied by [[The Cult]], under a farm and connected with the ruins of an unknown stone building.
   
[[File:HeadcheeseDLN.jpg|border|259x259px]] [[File:E1M1 iso.PNG|border|300x230px]]
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[[File:HeadcheeseDLN.jpg|border|300x300px]] [[File:E1M1 iso.PNG|border|300x230px]]
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Things: [[Fast Fire Totem]] 1
   
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Enemies: Leatherneck 6, Mage 11, Black Philip 7, Possesed Rat 2
== Mission 2: Down on the Farm ==
 
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==[[E1M2: Down On the Farm|E1M2: Down on the Farm]]==
 
A small, derelict farm, complete with a barn, a corn field, a house and a neighboring forest.
 
A small, derelict farm, complete with a barn, a corn field, a house and a neighboring forest.
   
[[File:The farm.jpg|border|259x259px]] [[File:E1M2 ISO.PNG|border|300x230px]]
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[[File:The farm.jpg|border|300x300px]] [[File:E1M2 ISO.PNG|border|300x230px]]
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Things: [[Hallowed Health]] 4, Fast Fire Totem 3
== Mission S: The Dim Slough ==
 
  +
A swamp that connects to a light sewer system and small factory.
 
  +
Enemies: Leatherneck 14, Mage 21, Black Philip 23, Possesed Rat 5, Possesed Scarecrow 3
  +
 
== E1MS: The Dim Slough ==
 
A swamp that connects to a light sewer system and small factory. (The secret level of episode 1)
  +
 
[[File:Swampfactory.jpg|border|300x300px]] [[File:E1MS.png|border|300x230px]]
  +
Things: Hallowed Health 2
  +
  +
Enemies: Leatherneck 7, Mage 21, Black Philip 4, Possesed Rat 7, Possesed Scarecrow 4
  +
 
== E1M3: Old Time Religion ==
 
A overtaken church standing on a hill, leads to an underground complex of caverns, ruins and traps, leading to first Boss: [[The Intoxigator]] whose arena is in part of a sewer.
  +
 
[[File:Churchgraves.jpg|border|300x300px]] [[File:E1M3 ISO.PNG|border|300x230px]]
  +
Things: Hallowed Health 1
  +
  +
Enemies: Leatherneck 4, Mage 28, Black Philip 3, Possesed Rat 19, Possesed Scarecrow 4, Intoxigator 1
  +
 
== E1M4: Steamworks ==
 
An old underground sewer complex, and pipe network.
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[[File:Rawsewage.jpg|border|300x300px]] [[File:E1M4 ISO.PNG|border|300x230px]]
  +
  +
Things:
  +
Enemies:
  +
Leatherneck 10
  +
Mage 33
  +
Possesed Rat 9
  +
Possesed Scarecrow 3
  +
 
== E1M5: Sawdust ==
 
A forest that connects to a mine, logging facility and blockaded railway system.
  +
 
[[File:Railway bridge.jpg|border|300x300px]] [[File:E1m5 iso.PNG|border|300x230px]]
  +
  +
Things:
  +
Enemies:
  +
Leatherneck 7
  +
Mage 19
  +
Black Philip 24
  +
Possesed Scarecrow 11
  +
Fork Maiden 2
  +
 
== E1M6: The Cutty Mine ==
 
An abandoned (and allegedly haunted) mining complex, partially flooded, and caved in. The name Cutty Mine may be a reference to the 2004 game Thief.
  +
 
[[File:Darkmines.jpg|border|300x300px]] [[File:E1M6 ISO.png|border|300x230px]]
  +
  +
Things:
  +
Enemies:
  +
Leatherneck 6
  +
Mage 23
  +
Fork Maiden 8
  +
 
== E1M7: Dead of the Night ==
 
A rather decently sized, and modern ranch. Home to the 'Sanctum of the Worthy'; the likely Cult HQ, and the Duke Brothers.
  +
 
[[File:Midnight.jpg|border|300x300px]] [[File:E1M7 ISO.png|border|300x230px]]
  +
  +
Things:
  +
Enemies:
  +
Leatherneck 18
  +
Mage 41
  +
Black Philip 7
  +
Possesed Rat 2
  +
Possesed Scarecrow 3
  +
Fork Maiden 6
  +
Duke Brothers 2
   
 
== E1M8: Through the Gate ==
[[File:Swampfactory.jpg|border|259x259px]] [[File:E1MS.png|border|300x230px]]
 
 
A mining zone and quarry that leads to the gates (and walls) of the town of DUSK.
== Mission 3: Old Time Religion ==
 
A church standing on a hill just outside the farming estate leads to an underground complex of caverns, and traps, leading to the Intoxigator whose arena is in part of a sewer.
 
   
[[File:Churchgraves.jpg|border|259x259px]] [[File:E1M3 ISO.PNG|border|300x230px]]
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[[File:Welcome.jpg|border|300x300px]] [[File:E1M8 ISO.png|border|300x230px]]
   
  +
Things:
== Mission 4: Steamworks ==
 
  +
Enemies:
An old underground sewer complex.
 
  +
Leatherneck 12
  +
Mage 31
  +
Black Philip 16
  +
Possesed Rat 6
  +
Possesed Scarecrow 10
  +
Possesed Soldier 26
  +
Fork Maiden 1
   
 
==E1M9: Ghost Town==
[[File:Rawsewage.jpg|border|259x259px]] [[File:E1M4 ISO.PNG|border|300x230px]]
 
 
Inside a section of the town of Dusk, it is derelict, with many enemies that roam it, and a passage in the town leads to a dark secret...
== Mission 5: Sawdust ==
 
A forest that connects to a destroyed industrial area and blockaded railway system.
 
   
[[File:Railway bridge.jpg|border|259x259px]] [[File:E1m5 iso.PNG|border|300x230px]]
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[[File:Town of dusk.jpg|border|300x300px]] [[File:E1M9.png|border|300x230px]]
== Mission 6: The Cutty Mine ==
 
An abandoned (and allegedly haunted) mining complex, partially flooded.
 
   
  +
Things:
[[File:Darkmines.jpg|border|259x259px]] [[File:E1M6 ISO.png|border|300x230px]]
 
  +
Enemies:
== Mission 7: Dead of the Night ==
 
  +
Leatherneck 15
A larger, industrial farm. Home to the 'Sanctum of the Worthy', and the Duke Brothers.
 
  +
Mage 29
  +
Possesed Rat 8
  +
Possesed Scarecrow 2
  +
Possesed Soldier 24
  +
Fork Maiden 7
   
 
==[[E1M10: Creations]]==
[[File:Midnight.jpg|border|259x259px]] [[File:E1M7 ISO.png|border|300x230px]]
 
 
A secret military operation housing [[The Experiments|Living Experiments]]. It can be assumed that this site is extremely deep underground after seeing how hidden the experiments were.
== Mission 8: Through the Gate ==
 
A canyon and dig site that leads to the gates (and walls) of the town of DUSK.
 
   
[[File:Welcome.jpg|border|259x259px]] [[File:E1M8 ISO.png|border|300x230px]]
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[[File:Whatdidwecreate.jpg|border|300x300px]] [[File:E1M10.png|border|300x230px]]
==Mission 9: Ghost Town==
 
Inside the town of Dusk, it is derelict, apart from the enemies that roam it, a passage in the town leads to a dark secret...
 
   
  +
[[Category:DUSK]]
[[File:Town of dusk.jpg|border|259x259px]] [[File:E1M9.png|border|300x230px]]
 
  +
[[Category:Episodes]]
   
  +
Things:
==Mission 10: Creations==
 
  +
Enemies:
A secret military site housing The three Experiments. It can be assumed that this site is extremely deep underground seen how hidden the experiments would need to be.
 
  +
Possesed Rat 2
  +
Possesed Soldier 1
  +
Scientist 2
  +
Experiment 1
  +
Second Experiment 1
  +
Failed Experiment 1
   
  +
<br />
[[File:Whatdidwecreate.jpg|border|259x259px]] [[File:E1M10.png|border|300x230px]]
 

Revision as of 18:23, 27 July 2021


This article may contain spoilers about the game

Levelselectep1

The Foothills is the first episode in DUSK. It features 11 levels (10 normal, 1 secret.). All the levels were mainly designed by the games creator, David Szymanski. Each level has a distinct setting but a shared theme across the episode, derelict farms or industrial areas, with the exception of E1M9 which is a city setting.

Story

The main character, looking to explore the town of DUSK, PA, after hearing of the treasure kept within its ruins, is captured by cultists. He wakes up in a cellar, attached to meat hooks, with three chainsaw-wielding Leathernecks at the ready. A mysterious voice commands they "kill the intruder". From there on, he fight the cultists and makes his way through various rural locations, including farms, mines, and swamps, encountering The Intoxigator, and The Duke Brothers along the way. Finally he reaches the town of DUSK itself. The town is completely empty. The inhabitants are either dead, possessed or part of the cult. After entering a passage in one of the buildings blocked in the street - the main character enters a secret military complex, that houses The Experiments. After defeating them, he proceeds to The Grainary, and to Episode 2 - The Facilities.

E1M1: Head Cheese

An underground lair occupied by The Cult, under a farm and connected with the ruins of an unknown stone building.

HeadcheeseDLN E1M1 iso Things: Fast Fire Totem 1

Enemies: Leatherneck 6, Mage 11, Black Philip 7, Possesed Rat 2

E1M2: Down on the Farm

A small, derelict farm, complete with a barn, a corn field, a house and a neighboring forest.

The farm E1M2 ISO Things: Hallowed Health 4, Fast Fire Totem 3

Enemies: Leatherneck 14, Mage 21, Black Philip 23, Possesed Rat 5, Possesed Scarecrow 3

E1MS: The Dim Slough

A swamp that connects to a light sewer system and small factory. (The secret level of episode 1)

Swampfactory E1MS Things: Hallowed Health 2

Enemies: Leatherneck 7, Mage 21, Black Philip 4, Possesed Rat 7, Possesed Scarecrow 4

E1M3: Old Time Religion

A overtaken church standing on a hill, leads to an underground complex of caverns, ruins and traps, leading to first Boss: The Intoxigator whose arena is in part of a sewer.

Churchgraves E1M3 ISO Things: Hallowed Health 1

Enemies: Leatherneck 4, Mage 28, Black Philip 3, Possesed Rat 19, Possesed Scarecrow 4, Intoxigator 1

E1M4: Steamworks

An old underground sewer complex, and pipe network.

Rawsewage E1M4 ISO

Things: Enemies: Leatherneck 10 Mage 33 Possesed Rat 9 Possesed Scarecrow 3

E1M5: Sawdust

A forest that connects to a mine, logging facility and blockaded railway system.

Railway bridge E1m5 iso

Things: Enemies: Leatherneck 7 Mage 19 Black Philip 24 Possesed Scarecrow 11 Fork Maiden 2

E1M6: The Cutty Mine

An abandoned (and allegedly haunted) mining complex, partially flooded, and caved in. The name Cutty Mine may be a reference to the 2004 game Thief.

Darkmines E1M6 ISO

Things: Enemies: Leatherneck 6 Mage 23 Fork Maiden 8

E1M7: Dead of the Night

A rather decently sized, and modern ranch. Home to the 'Sanctum of the Worthy'; the likely Cult HQ, and the Duke Brothers.

Midnight E1M7 ISO

Things: Enemies: Leatherneck 18 Mage 41 Black Philip 7 Possesed Rat 2 Possesed Scarecrow 3 Fork Maiden 6 Duke Brothers 2

E1M8: Through the Gate

A mining zone and quarry that leads to the gates (and walls) of the town of DUSK.

Welcome E1M8 ISO

Things: Enemies: Leatherneck 12 Mage 31 Black Philip 16 Possesed Rat 6 Possesed Scarecrow 10 Possesed Soldier 26 Fork Maiden 1

E1M9: Ghost Town

Inside a section of the town of Dusk, it is derelict, with many enemies that roam it, and a passage in the town leads to a dark secret...

Town of dusk E1M9

Things: Enemies: Leatherneck 15 Mage 29 Possesed Rat 8 Possesed Scarecrow 2 Possesed Soldier 24 Fork Maiden 7

E1M10: Creations

A secret military operation housing Living Experiments. It can be assumed that this site is extremely deep underground after seeing how hidden the experiments were.

Whatdidwecreate E1M10

Things: Enemies: Possesed Rat 2 Possesed Soldier 1 Scientist 2 Experiment 1 Second Experiment 1 Failed Experiment 1