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{{Spoiler}}
The Duke Brothers are the second boss encountered in the Episode 1 [[The Foothills (Levels)|The Foothills]]. They bear a strong resemblance to the [[Mage|Mages]] by their appearance, however they have red coloured garb. Although unconfirmed, they should be leaders of the [[The Cult|mysterious cult]] whose members you fought throughout the whole Episode 1. Their attack pattern is also a little different, since the fireballs they shoot, are very slow, but deal more damage and they are homing, which means you will be strafing a lot in this fight, since the fireballs disappear only if they are blocked by some obstacle, or after a longer period of time. They have 10000HP, but even though they share one health bar, each of them can be killed separatedly, by damaging them for 5000HP. This also implies from the fact, that after you enter the arena, usually only one of them breaks out of his coffin, and you can see 5000HP bar, but after a brief moment, the second brother joins in, and HP jumps up on 10000.
 
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{{Infobox
[[File:The duke brothers.jpg|thumb]]
 
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|image = Duke Brother.png
They are encountered at the end of [https://dusk.gamepedia.com/The_Foothills_(Levels)#Mission_7:_Dead_of_the_Night E1M7], right after coming through the teleport. They also have a [[Duke mage|weaker variants]], which can be found later in the game.
 
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|health = 5000 (x2)
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|damage = 40
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|attacktype = Homing projectile
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|level = E1M7
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}}
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The '''Duke Brothers''' are bosses encountered in [[The Foothills]]. They make their appearance at the end of [[The Foothills#E1M7: Dead of the Night|E1M7: Dead Of The Night]]. Both Duke Brothers appear as giant recolored [[Mage|Mages]] with deeper voices.
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== Encounter ==
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Upon clearing the last room of the level, a teleporter at the end will be accessible with graffiti labeling it the "Sanctum of the Worthy". Entering the teleporter puts the player in a small arena with two large coffins in the center. Once the player has moved a short distance, the coffins will break open, revealing the Duke Brothers.
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== Tactical Analysis ==
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The Duke Brothers together possess a total of 10000 health, each having 5000 health. Their primary attack consists of firing a single homing fireball every few seconds. Like most bosses, weapons that deal a high amount of damage like the [[Mortar]] and [[Riveter]] are ideal for fighting the Duke Brothers. Additionally, the [[Sword]] or [[Sickles]] can be used to deflect their homing projectiles back at them. A good strategy for fighting the Brothers is to focus on one at a time, thus minimizing the risk of being hit by their fireballs. Utilizing the pillar in the middle of the boss arena as cover can also cancel the Duke Brothers' fireball attacks if timed correctly.
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== Gallery ==
 
[[File:The duke brothers.jpg|frameless|344x344px]]
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== Trivia ==
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* Their name, the way they are introduced and the fight in general, are a reference to the first boss encounter in id Software's 1993 game ''Doom''. In that game's E1M8, two hard hitting, slow moving, projectile throwing bosses are known under two names: Bruiser Brothers and Barons of Hell.
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*They're also a reference to the former KKK Grand Wizard David Duke.
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*Upon defeating the Duke Brothers, [[Jakob]] comments that they were "unworthy." This may suggest the Duke Brothers were part of a chain of command in the [[The Cult|Cult]].
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* The Duke Brothers are the introductory boss variant of the [[Grand Wizard|Grand Wizards]], which appear in [[The Facilities|Episode 2]].
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[[Category:DUSK]]
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[[Category:Bosses]]
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[[Category:The Foothills]]

Revision as of 04:16, 22 November 2020


This article may contain spoilers about the game

The Duke Brothers
The Duke Brothers
Details
Health 5000 (x2)
Attack damage
(Cero Miedo)
40
Attack type Homing projectile
Level E1M7

The Duke Brothers are bosses encountered in The Foothills. They make their appearance at the end of E1M7: Dead Of The Night. Both Duke Brothers appear as giant recolored Mages with deeper voices.

Encounter

Upon clearing the last room of the level, a teleporter at the end will be accessible with graffiti labeling it the "Sanctum of the Worthy". Entering the teleporter puts the player in a small arena with two large coffins in the center. Once the player has moved a short distance, the coffins will break open, revealing the Duke Brothers.

Tactical Analysis

The Duke Brothers together possess a total of 10000 health, each having 5000 health. Their primary attack consists of firing a single homing fireball every few seconds. Like most bosses, weapons that deal a high amount of damage like the Mortar and Riveter are ideal for fighting the Duke Brothers. Additionally, the Sword or Sickles can be used to deflect their homing projectiles back at them. A good strategy for fighting the Brothers is to focus on one at a time, thus minimizing the risk of being hit by their fireballs. Utilizing the pillar in the middle of the boss arena as cover can also cancel the Duke Brothers' fireball attacks if timed correctly.

Gallery

The duke brothers

Trivia

  • Their name, the way they are introduced and the fight in general, are a reference to the first boss encounter in id Software's 1993 game Doom. In that game's E1M8, two hard hitting, slow moving, projectile throwing bosses are known under two names: Bruiser Brothers and Barons of Hell.
  • They're also a reference to the former KKK Grand Wizard David Duke.
  • Upon defeating the Duke Brothers, Jakob comments that they were "unworthy." This may suggest the Duke Brothers were part of a chain of command in the Cult.
  • The Duke Brothers are the introductory boss variant of the Grand Wizards, which appear in Episode 2.