
Black Furies
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Initial Willpower: 3
Backgrounds: Pure Breed limited to 4
Beginning Gifts: Breath of the Wyld, Heightened Senses, Sense Wyrm
Tribal Weakness: Anger: -1 difficulty to enter frenzy when provoked by men
Bone Gnawers
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Initial Willpower: 4
Restricted Backgrounds: No Pure Breed and no Resources at creation
Beginning Gifts: Cooking, Resist Toxin, Tagalong
Tribal Weakness: Social Outcasts : +1 difficulty on all Social rolls involving other tribes
Children of Gaia
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Initial Willpower: 4
Backgrounds: Pure Breed limited to 3
Beginning Gifts: Mercy, Mother’s Touch, Resist Pain
Tribal Weakness: Weak Veil: Witnesses are at +4 on Delirium Chart
Fianna
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Initial Willpower: 3
Restricted Backgrounds: Pure Breed limited to 4
Beginning Gifts: Faerie Light, Persuasion, Resist Toxin
Tribal Weakness: Low Self-Control: All Willpower rolls are at +1 difficulty
Get of Fenris
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Initial Willpower: 3
Restricted Backgrounds: Pure Breed limited to 4
Beginning Gifts: Razor Claws, Resist Pain, Visage of Fenris
Tribal Weakness: Intolerance. Player must pick a specific Intolerance at creation. Examples: cowardice, compromise, cats, garou who show weakness.
Glasswalkers
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Initial Willpower: 3
Backgrounds: No Pure Breed
Beginning Gifts: Control Simple Machine, Diagnostics, Trick Shot
Tribal Weakness: Weaver Affinity: cannot regain gnosis in wilderness.
Red Talons
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Initial Willpower: 3
Backgrounds: Red Talons may not purchase Allies,Contacts, Equipment or Resources at creation and have wolf kinfolk exclusively..
Beginning Gifts: Beast Speech, Scent of Running Water, Wolf at the Door
Tribal Weakness: Wyld Affinity: Cannot regain Gnosis in the cities
Shadow Lords
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Initial Willpower: 3
Backgrounds: 3-4 pt merit required for Mentor background; Pure Breed limited to 4
Beginning Gifts: Aura of Confidence, Fatal Flaw, Seizing the Edge
Tribal Weakness: Failures Dagger: Character gains temporary ‘notoriety’ when they fail in a task that would gain them recognition/renown for 1-3 weeks depending on the severity of the failure.
Silent Striders
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Initial Willpower: 3
Backgrounds: Silent Striders may not purchase Ancestors or Past Lives
Beginning Gifts: Sense Wyrm, Silence, Speed of Thought
Tribal Weakness: Haunted: Every time a Strider sidesteps their presence ripples into the Dark Umbra alerting any nearby ghosts.
Silver Fangs
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Initial Willpower: 3
Backgrounds: minimum of 3 dots of Pure Breed
Beginning Gifts: Falcon’s Grasp, Lambent Flame, Sense Wyrm
Tribal Weakness: at least one Derangement with more likely to develop through roleplay.
Stargazers
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In 2004, the Stargazers left the Western Concordiat to join the Eastern Beast Courts. They will not be present in Dusk in the forseeable future.
Uktena
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Initial Willpower: 3
Backgrounds: None
Beginning Gifts: Sense Magic, Shroud, Spirit Speech
Tribal Weakness: Intense Curiosity - Pathologically compelled to unravel any mysteries presented to them. When they learn someone knows something they don’t they become distracted until able to get the secret. They suffer +1 diff on all willpower rolls and +1 difficulty on all social rolls and -1 difficulty on all frenzy rolls until the secret is revealed.
Wendigo
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Initial Willpower: 4
Restricted Backgrounds: none
Beginning Gifts: Call the Breeze, Camouflage, Resist Pain
Tribal Weakness: Wheel of Seasons -
Spring: +1 difficulty to all Willpower rolls, the vibrancy of life distracts the Wendigo. Summer: -1 difficulty to all frenzy rolls, summer is the traditional season of war Fall: +1 difficulty to change forms; the world slows down in autumn, and fewer new things are born. Winter: -1 difficulty on all soak rolls; winter is the Wendigo’s season, and they use their hate and anger to fortify themselves during this time.