Black FuriesEdit

Initial Willpower: 3

Backgrounds: Pure Breed limited to 4

Beginning Gifts: Breath of the Wyld, Heightened Senses, Sense Wyrm

Tribal Weakness: Anger: -1 difficulty to enter frenzy when provoked by men

Bone GnawersEdit

Initial Willpower: 4

Restricted Backgrounds: No Pure Breed and no Resources at creation

Beginning Gifts: Cooking, Resist Toxin, Tagalong

Tribal Weakness: Social Outcasts : +1 difficulty on all Social rolls involving other tribes

Children of GaiaEdit

Initial Willpower: 4

Backgrounds: Pure Breed limited to 3

Beginning Gifts: Mercy, Mother’s Touch, Resist Pain

Tribal Weakness: Weak Veil: Witnesses are at +4 on Delirium Chart


Initial Willpower: 3

Restricted Backgrounds: Pure Breed limited to 4

Beginning Gifts: Faerie Light, Persuasion, Resist Toxin

Tribal Weakness: Low Self-Control: All Willpower rolls are at +1 difficulty

Get of FenrisEdit

Initial Willpower: 3

Restricted Backgrounds: Pure Breed limited to 4

Beginning Gifts: Razor Claws, Resist Pain, Visage of Fenris

Tribal Weakness: Intolerance. Player must pick a specific Intolerance at creation. Examples: cowardice, compromise, cats, garou who show weakness.


Initial Willpower: 3

Backgrounds: No Pure Breed

Beginning Gifts: Control Simple Machine, Diagnostics, Trick Shot

Tribal Weakness: Weaver Affinity: cannot regain gnosis in wilderness.

Red TalonsEdit

Initial Willpower: 3

Backgrounds: Red Talons may not purchase Allies,Contacts, Equipment or Resources at creation and have wolf kinfolk exclusively..

Beginning Gifts: Beast Speech, Scent of Running Water, Wolf at the Door

Tribal Weakness: Wyld Affinity: Cannot regain Gnosis in the cities

Shadow LordsEdit

Initial Willpower: 3

Backgrounds: 3-4 pt merit required for Mentor background; Pure Breed limited to 4

Beginning Gifts: Aura of Confidence, Fatal Flaw, Seizing the Edge

Tribal Weakness: Failures Dagger: Character gains temporary ‘notoriety’ when they fail in a task that would gain them recognition/renown for 1-3 weeks depending on the severity of the failure.

Silent StridersEdit

Initial Willpower: 3

Backgrounds: Silent Striders may not purchase Ancestors or Past Lives

Beginning Gifts: Sense Wyrm, Silence, Speed of Thought

Tribal Weakness: Haunted: Every time a Strider sidesteps their presence ripples into the Dark Umbra alerting any nearby ghosts.

Silver FangsEdit

Initial Willpower: 3

Backgrounds: minimum of 3 dots of Pure Breed

Beginning Gifts: Falcon’s Grasp, Lambent Flame, Sense Wyrm

Tribal Weakness: at least one Derangement with more likely to develop through roleplay.


In 2004, the Stargazers left the Western Concordiat to join the Eastern Beast Courts. They will not be present in Dusk in the forseeable future.


Initial Willpower: 3

Backgrounds: None

Beginning Gifts: Sense Magic, Shroud, Spirit Speech

Tribal Weakness: Intense Curiosity - Pathologically compelled to unravel any mysteries presented to them. When they learn someone knows something they don’t they become distracted until able to get the secret. They suffer +1 diff on all willpower rolls and +1 difficulty on all social rolls and -1 difficulty on all frenzy rolls until the secret is revealed.


Initial Willpower: 4

Restricted Backgrounds: none

Beginning Gifts: Call the Breeze, Camouflage, Resist Pain

Tribal Weakness: Wheel of Seasons -

Spring: +1 difficulty to all Willpower rolls, the vibrancy of life distracts the Wendigo. Summer: -1 difficulty to all frenzy rolls, summer is the traditional season of war Fall: +1 difficulty to change forms; the world slows down in autumn, and fewer new things are born. Winter: -1 difficulty on all soak rolls; winter is the Wendigo’s season, and they use their hate and anger to fortify themselves during this time.