Enemies are the main obstacles to overcome in Dusk. Each enemy has its own unique attacks and appearance, with most enemy types appearing multiple times throughout each episode. A comprehensive list of enemies can be found down below.
List of common enemies[edit | edit source]
Introduced in Episode One[edit | edit source]
Introduced in Episode Two[edit | edit source]
Introduced in Episode Three[edit | edit source]
List of bosses[edit | edit source]
Episode One[edit | edit source]
Episode Two[edit | edit source]
Episode Three[edit | edit source]
Enemy factions[edit | edit source]
Trivia[edit | edit source]
- Enemies are described as "monster_*" in the entities list. Ex: The Black Phillip is listed as monster_blackphillip.
- The entities.txt file(which lists all entities) has some legacy entity names, such as monster_gman and monster_ogre, presumably for compatibility with Half-Life and Quake.
Gallery[edit | edit source]
Leathernecks attack Dusk Dude in E1M1: Head Cheese.
A trio of Mages in front of the railway bridge in E1M5: Sawdust.
A Black Phillip by the farmhouse in E1M2: Down on the Farm.
A Possessed Soldier attacking Dusk Dude in E1M10: Creations.
Two Rats ambush Dusk Dude in E1M2: Down on the Farm.
A Possessed Scarecrow prepares to shoot Dusk Dude behind a shed in E1M3: Old Time Religion.
A couple of Fork Maidens stalking the fields in E1M7: Dead of the Night.
An uncloaked Wendigo charges Dusk Dude in E2M2: The Unseen.
Scientists roaming the halls of E2M5: The Escher Labs.
Two Welders prepping their flamethrowers in E2M6: The Erebus Reactor.
Bone Monks float ominously above the snowy ruins of E3M2: Fire and Ice.
An enraged Horror sprints from the basement of E3M4: Crypt of the Flesh.