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Because Cowgirls don't move while in firing stance, weapons that can do damage without requiring a direct line of sight ([[Weapons#Crossbow|Crossbow]], [[Weapons#Mortar|Mortar]]) are very useful for exploiting the Cowgirl's immobility. Cowgirls give a short grace period between each firing stance, which can be taken advantage of with [[Weapons#Riveter|Riveter]] fire or point-blank [[Weapons#Super Shotgun|Super Shotgun]] blasts.
 
Because Cowgirls don't move while in firing stance, weapons that can do damage without requiring a direct line of sight ([[Weapons#Crossbow|Crossbow]], [[Weapons#Mortar|Mortar]]) are very useful for exploiting the Cowgirl's immobility. Cowgirls give a short grace period between each firing stance, which can be taken advantage of with [[Weapons#Riveter|Riveter]] fire or point-blank [[Weapons#Super Shotgun|Super Shotgun]] blasts.
   
Cowgirls are excellent for instigating monster infighting because of their large amount of health and damaging projectiles, which enable them to do significant damage to any monsters they aggro. They can also be hurt from their rockets' own splash damage, which can often cause Cowgirls to inadvertently suicide during prolonged bouts of infighting.
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Cowgirls are excellent for instigating monster infighting because of their large amount of health and damaging projectiles, which enable them to do significant damage to any monsters that are in their line of fire. They can also be hurt from their rockets' own splash damage, which can often cause Cowgirls to inadvertently suicide during prolonged bouts of infighting.
   
 
== Gallery ==
 
== Gallery ==

Revision as of 00:56, 27 November 2018


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CowGirl

The Cowgirl is a powerful enemy sporting a mechanically-augmented body and rocket launcher arm.

A large Cowgirl with buffed health, titled "Mama", appears as a boss at the end of E2M5: The Escher Labs. Cowgirls appear as normal enemies in subsequent levels, and again as another set of bosses ("The Twins") in E2M9: The Dig.

Tactical Analysis

Cowgirls can fire up to 5 high-speed rocket projectiles in a single barrage. They telegraph each barrage by bending over towards the player, an act which is accompanied by a long creaking noise; Cowgirls will immediately fire upon a visible player for as long as they're in firing "stance", so players who wish to avoid being fired upon should hide out of sight until the Cowgirl stands upright again. If the Cowgirl is out of the player's sight, the sound of her footsteps will give away whether or not she's in firing stance.

Because Cowgirls don't move while in firing stance, weapons that can do damage without requiring a direct line of sight (Crossbow, Mortar) are very useful for exploiting the Cowgirl's immobility. Cowgirls give a short grace period between each firing stance, which can be taken advantage of with Riveter fire or point-blank Super Shotgun blasts.

Cowgirls are excellent for instigating monster infighting because of their large amount of health and damaging projectiles, which enable them to do significant damage to any monsters that are in their line of fire. They can also be hurt from their rockets' own splash damage, which can often cause Cowgirls to inadvertently suicide during prolonged bouts of infighting.

Gallery

COWGIRL